Development Roadmap
EARLY ACCESS ALPHAHackerQuest is in Early Access Alpha. The core game loop is fully playable -- you can hack, fight, trade, talk to NPCs, and explore the story right now. We're building in public and shipping updates constantly. Here's exactly where we stand.
152
JS Modules
56+
Commands
21
NPCs
35+
Game Systems
50+
Art Assets
420+
Narrator Lines
LIVE Core Game Systems
These systems are fully playable right now.
Terminal-based gameplayFull command input, typewriter output, history, autocomplete
Hacking pipelinescan, recon, hack with nmap/metasploit-style output
7 crime tiersPickpocket to infrastructure attack, 56 unique outcome messages
PvP combatDDoS, ransomware, RAT, phishing, bruteforce with Elo rating
21 NPCs with dialogue trees400+ dialogue nodes across 4 factions + 8 romance arcs
ECHO AI companion500+ whisper lines, trust evolution, Signal awareness, video calls
Incoming video callsNPC portraits with LIVE/REC overlay, ECHO flicker engine
Dark web marketplace115+ items across 5 categories (software, hardware, exploits, services, contraband)
Dual currency economyClean XMR + dirty cash, 4 money laundering methods (8-25% fees)
Dark web casinoCoinflip, crash, dice, port roulette with narrator commentary
Crypto exchangeBTC/SOL/SHELL/DREAD trading with price fluctuation and market events
VPN chain system5 tiers, trace reduction, break cascading, daily maintenance cost
5-level heat systemGhost to Indictment, FBI confrontation at 100% with 4 paths
Augmentation system30 cybernetic augments (6 slots x 5 tiers), condition degradation
Karma + white-hat path12 karma actions, 7 titles, hidden NPC unlock at karma 50+
Intel files57 classified documents dropped from hacking
Website browser + CTFs15 hackable corporate websites with exploit challenges
Chat systemGlobal, faction, region, org channels + whispers/PMs
OrganizationsCreate/join orgs, ranks, org bank, upgrades
Crafting system9 recipes, salvage materials from items
Player tradingSecure trade windows with confirmation
Bounty boardPlace and claim bounties on other players
50+ achievementsTracked and displayable on profile
Threat mapGlobal activity feed with regional breakdowns
Game codex50+ searchable encyclopedia entries
Mail systemSend/receive/delete with NPC mail integration
Login rewards30-day streak with escalating rewards and milestones
Hardware rig system4 tiers, component slots, upgrade path
Audio system9 soundtrack tracks across 3 categories with fade transitions
CRT bezel + scanline effectsPhysical monitor aesthetic with phosphor glow
Character creationHandle, identity, region, background, skills, faction selection
Guest playPlay without account to try the game
Romance/stalker NPCs2 full stalker arcs (Riven, Saint) with counter-hack missions
15+ easter eggssudo, hacktheplanet, xyzzy, 2600, konami, and more
IN PROGRESS Currently Building
Actively being developed. Some may be partially playable.
Window manager UIResizable, draggable, minimizable windows like a real hacker OS
Multiplayer backend activationAWS infrastructure built (Lambda + DynamoDB + Cognito), needs deployment
Story missions Act 2-413 story missions designed, completion tracking being wired
NPC mission implementation45+ mission hooks in NPC dialogue need gameplay logic
Stripe + crypto paymentsSubscription system for Operator ($5/mo) tier
Sound effects56 SFX across terminal, hacking, combat, economy, narrative
Mobile responsive polishCSS breakpoints exist, needs testing and refinement
Faction code ID cleanupHarmonizing V1 faction IDs with current Panopticon/Darkstream/Meridian/Benthic naming
PLANNED Next Up
Designed and documented. Building order is flexible based on player feedback.
6 more romance NPCsSpectre, Nova, Kira, Wraith, Ghost fully written (333-392 lines each)
Territory controlHackable network segments that orgs can capture and hold
Asymmetric PvPSkill-specific attack types (scanner intel, social impersonation, crypto interception)
Corporate espionage chains8 mega-corps, each with 10+ infiltration missions
Travel system6 global locations with unique targets and NPCs
Org warfare48-hour wars, territory stakes, alliance system
Cosmetics shopTerminal themes (Amber CRT, Blue Ice, Blood Red), custom prompts
Programming skillCreate and sell custom malware, scripts, and tools
Player marketplaceList items for other players to buy
Nation-state NPCsCIA Handler Voss, Mossad Controller Nyx, FSB, MSS, Bureau 121
Idle narratorSarcastic commentary after 5 minutes of inactivity
Augments in marketplacePlayer-facing acquisition path for cybernetic upgrades
Daily/weekly eventsServer-wide events with unique rewards
FUTURE The Bigger Vision
Where we're heading. Some of this is months away. Some of it will take years. We're building a world.
The Lazarus endgame50 hours of endgame content, bridge construction, 8 endings
101 lore fragmentsSecret 8th ending requiring community-wide puzzle solving
Companion quest chains20-50 hours per companion (Razor, Malik, Duke, Lazarus)
Drone systemBuild/buy drones, contested airspace, delivery interception
Satellite hackingOrbital targets, Moon base infiltration
Bioengineering skill8th skill for organic technology and augment crafting
Species systemHuman, Aquatic (Lv10), Synthetic (Lv15), Interdimensional (Lv20)
Expansion 1: The BridgeNew dimension, interdimensional NPCs, the Moon becomes explorable
Player subdomain profileshandle.hackerquest.online public profile pages
Mobile appNative terminal experience for iOS/Android
Early Access is Free
Every feature listed as LIVE is playable right now. No account required. Jump in and start hacking.